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Lifesteal

Win PvP to gain hearts; dying loses hearts. Your max health changes permanently.

Heart Limits

  • Minimum: 1 heart (2 HP). Dying at 1 heart eliminates you.
  • Maximum: 20 hearts (40 HP). At cap, kills grant an Extra Heart item instead.

Gaining Hearts

  • Killing a player grants +1 heart if you are not on the kill cooldown.
  • Kill cooldown: 15 minutes between heart gains.
  • If the victim is on their last heart, they are eliminated and you still gain a heart (or Extra Heart if capped).
  • Alt check: hearts are blocked if the kill is between accounts on the same non-proxy IP.

Losing Hearts

  • A PvP death above 1 heart costs -1 heart.
  • If you die at 1 heart, you are eliminated and must be revived.

Elimination and Revival

  • Eliminated players are kicked and cannot rejoin until revived.
  • Revive Beacon: right-click the beacon to open the revive menu. It consumes one beacon and restores the player to 3 hearts.

Heart Crafting Drops

Mobs can drop rare lifesteal crafting materials (player kills do not):

  • Corrupted Mob Soul - base 0.4% (1 in 250).
  • Severed Mob Heart - base 0.2% (1 in 500).

Looting increases drop odds by +10% per level. On Hearts Multiplier days, these drops are boosted.

Combat-Log Interaction

  • Logging out while combat-tagged kills you instantly.
  • The last opponent can still receive the heart gain (cooldown applies).