Lifesteal
Win PvP to gain hearts; dying loses hearts. Your max health changes permanently.
Heart Limits
- Minimum: 1 heart (2 HP). Dying at 1 heart eliminates you.
- Maximum: 20 hearts (40 HP). At cap, kills grant an Extra Heart item instead.
Gaining Hearts
- Killing a player grants +1 heart if you are not on the kill cooldown.
- Kill cooldown: 15 minutes between heart gains.
- If the victim is on their last heart, they are eliminated and you still gain a heart (or Extra Heart if capped).
- Alt check: hearts are blocked if the kill is between accounts on the same non-proxy IP.
Losing Hearts
- A PvP death above 1 heart costs -1 heart.
- If you die at 1 heart, you are eliminated and must be revived.
Elimination and Revival
- Eliminated players are kicked and cannot rejoin until revived.
- Revive Beacon: right-click the beacon to open the revive menu. It consumes one beacon and restores the player to 3 hearts.
Heart Crafting Drops
Mobs can drop rare lifesteal crafting materials (player kills do not):
- Corrupted Mob Soul - base 0.4% (1 in 250).
- Severed Mob Heart - base 0.2% (1 in 500).
Looting increases drop odds by +10% per level. On Hearts Multiplier days, these drops are boosted.
Combat-Log Interaction
- Logging out while combat-tagged kills you instantly.
- The last opponent can still receive the heart gain (cooldown applies).