Other Mechanics
Systems that do not fit cleanly into other feature pages.
Spawn Protection
- PvP-safe zone: square around spawn (default +/- 500 X/Z).
- Build-safe zone: inner square (default +/- 100 X/Z) blocks placing/breaking/interactions.
- Hazards blocked near spawn: TNT, end crystals, lava, flint and steel, anchors, and more.
- Combat near spawn: combat-tagged players inside the protected zone take chip damage and are gently moved out after a short delay.
Spawn Command
/spawnonly works near spawn.- Current range: build-protect radius (100) plus a 16 block buffer.
- Teleport is instant and places you on safe ground.
World Border Automation
- Start size: 9000 blocks.
- Daily growth: +2000 blocks at noon until 25000 (first Saturday).
- Smooth transitions: each increase happens over 60 seconds.
Difficulty Curve
- Easy at season start.
- Normal on the first Wednesday.
- Hard on the first Saturday.
Sleep Percentage
To reduce night-skipping but keep villages active:
- First 2 days: 1% of online players.
- Ramps to 5% by the first Saturday.
- Cap: 5% after that.
End Access
- The End is disabled during the pre-season lockout and opens 2 weeks after season start.
- Trying to enter early shows a countdown message with time remaining.
- The End world is also pre-enabled in
bukkit.yml24 hours early so restarts do not block it.
Dragon Egg Perk
Keeping the Dragon Egg in your inventory grants:
- 10% damage resistance
- No fall damage
Minimap Fair Play
The server enforces fair-play rules for popular minimaps:
- Xaero: fair-play or disabled modes per world.
- VoxelMap/JourneyMap: radar + cave map are disabled by color-code signals.
- ReplayMod: no-noclip and no-xray restrictions.