Farms and AFK Optimization
This server runs a modified Paper stack. Not every "works in vanilla" farm will perform the same here.
If a farm works on Paper, it is usually the best baseline for this server.
Quick Rules
- Prefer Paper-compatible farm guides.
- Day 1 is intentionally heavily rate-limited. Treat Day 1 as setup day.
- Build your farm shell on Day 1, then run full production from Day 2 onward.
- Prefer manual-kill farm designs over pure entity-cramming designs.
- Prefer clean single-platform mob farms for consistent spawning.
Launch Day Farm Rates
- On launch day, farm rates are lower than usual by design.
- Treat launch day as setup/testing day for your farm layout.
- After launch day, farm rates run at normal season settings.
AFK Distance and Positioning
On this server, AFK distance matters more than many generic YouTube tutorials suggest.
- Mobs need at least 24 blocks of distance to spawn.
- Best practical AFK range is about 30-32 blocks from your spawn platform.
- The 32-block offset can be vertical, horizontal, or diagonal.
Nether roof example
If your spawn platform is around Y=128 on the nether roof:
- Aim to AFK around Y=160 (about +32 blocks).
- Do not default to Y=250/Y=255 just because a vanilla tutorial says so.
- Staying closer to the platform generally gives better spawn consistency here.
Farm Design Guidance
Single-platform first
- Single-platform farms are easier to tune and usually more stable on this server.
- Multi-platform farms can work, but are more sensitive to AFK position and spawn competition.
Manual kill is preferred
- Designs that depend less on heavy entity-cramming are more reliable.
- Cramming can still work, but it is usually less consistent than manual kill loops.
Feather Sword farming loop
The Feather Sword is useful for fast AFK-position cycling.
Typical loop:
- Build a farm platform.
- Build an AFK spot about 32 blocks away.
- Use Feather Sword mobility to jump to AFK height quickly.
- Drop/return to kill mobs manually.
- Repeat for high uptime and stable rates.
This works well for nether roof farms, general mob towers, and similar single-platform designs.
FAQ
"My vanilla tutorial farm is not working. Why?"
Most likely causes:
- It was designed for vanilla, not Paper.
- AFK spot is too far (or too close).
- Farm relies too much on cramming.
- You are testing during Day 1 launch-limited settings.
"Do I have to AFK above the platform?"
No. Around 32 blocks in any direction is usually ideal.
"Can I still use multi-platform farms?"
Yes, but they are harder to optimize. Start with single-platform unless you are already confident with spawn tuning.
"Is Day 1 fully disabled for all farms?"
Not strictly all farms, but launch-day settings reduce performance. Expect much better output after launch day.
Farm Optimization Checklist
- Paper-compatible design
- AFK spot around 30-32 blocks from spawn platform
- Spawn platform clear and uncluttered
- Manual kill path planned
- Tested after launch-limited window
- Re-tested after launch day when rates return to normal