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Farms and AFK Optimization

This server runs a modified Paper stack. Not every "works in vanilla" farm will perform the same here.

If a farm works on Paper, it is usually the best baseline for this server.

Quick Rules

  • Prefer Paper-compatible farm guides.
  • Day 1 is intentionally heavily rate-limited. Treat Day 1 as setup day.
  • Build your farm shell on Day 1, then run full production from Day 2 onward.
  • Prefer manual-kill farm designs over pure entity-cramming designs.
  • Prefer clean single-platform mob farms for consistent spawning.

Launch Day Farm Rates

  • On launch day, farm rates are lower than usual by design.
  • Treat launch day as setup/testing day for your farm layout.
  • After launch day, farm rates run at normal season settings.

AFK Distance and Positioning

On this server, AFK distance matters more than many generic YouTube tutorials suggest.

  • Mobs need at least 24 blocks of distance to spawn.
  • Best practical AFK range is about 30-32 blocks from your spawn platform.
  • The 32-block offset can be vertical, horizontal, or diagonal.

Nether roof example

If your spawn platform is around Y=128 on the nether roof:

  • Aim to AFK around Y=160 (about +32 blocks).
  • Do not default to Y=250/Y=255 just because a vanilla tutorial says so.
  • Staying closer to the platform generally gives better spawn consistency here.

Farm Design Guidance

Single-platform first

  • Single-platform farms are easier to tune and usually more stable on this server.
  • Multi-platform farms can work, but are more sensitive to AFK position and spawn competition.

Manual kill is preferred

  • Designs that depend less on heavy entity-cramming are more reliable.
  • Cramming can still work, but it is usually less consistent than manual kill loops.

Feather Sword farming loop

The Feather Sword is useful for fast AFK-position cycling.

Typical loop:

  1. Build a farm platform.
  2. Build an AFK spot about 32 blocks away.
  3. Use Feather Sword mobility to jump to AFK height quickly.
  4. Drop/return to kill mobs manually.
  5. Repeat for high uptime and stable rates.

This works well for nether roof farms, general mob towers, and similar single-platform designs.

FAQ

"My vanilla tutorial farm is not working. Why?"

Most likely causes:

  • It was designed for vanilla, not Paper.
  • AFK spot is too far (or too close).
  • Farm relies too much on cramming.
  • You are testing during Day 1 launch-limited settings.

"Do I have to AFK above the platform?"

No. Around 32 blocks in any direction is usually ideal.

"Can I still use multi-platform farms?"

Yes, but they are harder to optimize. Start with single-platform unless you are already confident with spawn tuning.

"Is Day 1 fully disabled for all farms?"

Not strictly all farms, but launch-day settings reduce performance. Expect much better output after launch day.

Farm Optimization Checklist

  • Paper-compatible design
  • AFK spot around 30-32 blocks from spawn platform
  • Spawn platform clear and uncluttered
  • Manual kill path planned
  • Tested after launch-limited window
  • Re-tested after launch day when rates return to normal