Lifesteal
NapMC uses a heart-steal system for PvP progression.
Heart Limits
- Minimum: 1 heart (2 HP)
- Maximum: 20 hearts (40 HP)
If you die at 1 heart, you are eliminated.
PvP Heart Transfer
- Killing a player gives +1 heart (if your heart-gain cooldown is ready).
- PvP death above 1 heart costs -1 heart.
- Heart gain cooldown is 15 minutes per killer.
- If the killer is already at 20 hearts, they get an Extra Heart item instead of max-health increase.
Elimination and Revival
- Eliminated players cannot rejoin until revived.
- Revival uses a Revive Beacon (GUI target selection).
- Revived players return at 3 hearts (not full hearts).
Heart-Crafting Rune Drops
The old heart-material system is now part of runes:
- Corrupted Mob Soul Rune: 0.4% base (1 in 250), any mob
- Severed Mob Heart Rune: 0.2% base (1 in 500), any mob
These are crafting runes used for Extra Heart crafting.
Drop chance scaling uses the rune formula:
effectiveChance = min(1.0, baseChance * (1 + 0.10 * lootingLevel) * runeMultiplier)
This means weekly Rune Multiplier events also boost these drops.
Combat-Log Interaction
- Logging out while combat-tagged can still be processed as a combat-log death.
- If a valid killer is attributed, normal heart-transfer rules still apply.