Other Mechanics
Systems that do not fit cleanly into other feature pages.
Season Timing
- Each season runs for 4 weeks (28 days).
- Final Fight is at the end of the 4-week season.
- There is a 1-week break before the next season starts.
Use /season for live dates in server time.
Spawn Protection
- PvP-safe square: default
+/-500X/Z around spawn. - Build-protect square: default
+/-100X/Z around spawn. - Build/interactions/hazards are heavily restricted in spawn protection.
- If you are combat-tagged in protected spawn space, you take periodic chip damage and get moved out.
/spawn Behavior
/spawnis only for the spawn area (anti-stuck use), not global travel.- Allowed range is build-protect radius plus buffer (
100 + 16by default). - Teleport is instant and places you on safe ground.
World Border Progression
- Season launch border: 9000.
- Daily growth: +2000 at noon (server timezone).
- First Saturday target cap: 25000.
- Growth transitions use smooth border movement.
Players outside a world border are automatically moved back to a safe in-bounds location.
Difficulty and Sleep Curve
- Difficulty at launch: Easy.
- First Wednesday: Normal.
- First Saturday: Hard.
- Sleep percentage starts at 1%, then ramps and caps at 5%.
End Access
- End is locked before the End Opens milestone.
- End opens at SeasonStart + 14 days.
Dragon Egg Relic
Keeping the Dragon Egg in your inventory grants:
- 10% damage reduction
- Fall damage immunity
- (Elytra infinite durability is not on the egg; that is now the Dragon Rune.)
Protection rules for the egg:
- Cannot be dropped.
- Cannot be placed.
- Cannot be moved into external containers.
- Cannot be stored in bundles.
- Cannot be burned, exploded, or despawned.
- If lost to void death, it is rescued to a safe location on/near the main End island.
Minimap Fair Play
Server-enforced fair-play restrictions are applied for common minimap clients (Xaero, VoxelMap, JourneyMap) to reduce radar/cave-map abuse.