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Nerfed Overpowered Items

To keep PvP fair, several high-impact items are toned down server-side.

Explosives

  • End Crystals: damage multiplier is 0.30 (70% nerf).
  • TNT Minecarts: damage multiplier is 0.60 (40% nerf).
  • Beds and Respawn Anchors: damage multiplier is 0.60 (40% nerf), while explosion power/radius remains vanilla-like.
  • Explosives do not apply PvP combat tags in these OP-item paths.

Mace and Spear

  • Spear charge attacks: damage multiplier is 0.60.
  • Mace raw-damage curve (logarithmic):
    • scaled = 21 * ln(1 + 0.21 * rawDamage)
    • final applied base = min(rawDamage, scaled)
    • this min(...) guard prevents the nerf curve from ever buffing above vanilla
  • Mace crossover (scaled vs vanilla raw):
    • solve 21 * ln(1 + 0.21x) = x
    • non-zero intersection is at about x = 52.07 raw damage
    • below that, the logarithmic curve would be above vanilla, but the min(...) guard keeps damage at vanilla, not buffed
    • above that, the mace is nerfed below vanilla

Harming Projectiles

  • Harming arrow: fixed to 3.0 damage (50% of vanilla Instant Damage I).
  • Strong Harming arrow: fixed to 6.0 damage (50% of vanilla Instant Damage II).
  • Thrown harming potion: fixed damage:
    • normal: 2
    • strong: 4

Armor Balance

  • Netherite armor takes slightly more incoming damage in PvP than vanilla.
  • Full set adjustment is about +4% incoming damage (piece-weighted).

Spawn-Area Limits

Near spawn, hazardous interactions are blocked entirely: TNT, TNT minecarts, anchors, lava, flint and steel, end crystals, and similar grief tools.