Nerfed Overpowered Items
To keep PvP fair, several high-impact items are toned down server-side.
Explosives
- End Crystals: damage multiplier is
0.30(70% nerf). - TNT Minecarts: damage multiplier is
0.60(40% nerf). - Beds and Respawn Anchors: damage multiplier is
0.60(40% nerf), while explosion power/radius remains vanilla-like. - Explosives do not apply PvP combat tags in these OP-item paths.
Mace and Spear
- Spear charge attacks: damage multiplier is
0.60. - Mace raw-damage curve (logarithmic):
scaled = 21 * ln(1 + 0.21 * rawDamage)- final applied base =
min(rawDamage, scaled) - this
min(...)guard prevents the nerf curve from ever buffing above vanilla
- Mace crossover (scaled vs vanilla raw):
- solve
21 * ln(1 + 0.21x) = x - non-zero intersection is at about
x = 52.07raw damage - below that, the logarithmic curve would be above vanilla, but the
min(...)guard keeps damage at vanilla, not buffed - above that, the mace is nerfed below vanilla
- solve
Harming Projectiles
- Harming arrow: fixed to
3.0damage (50% of vanilla Instant Damage I). - Strong Harming arrow: fixed to
6.0damage (50% of vanilla Instant Damage II). - Thrown harming potion: fixed damage:
- normal:
2 - strong:
4
- normal:
Armor Balance
- Netherite armor takes slightly more incoming damage in PvP than vanilla.
- Full set adjustment is about +4% incoming damage (piece-weighted).
Spawn-Area Limits
Near spawn, hazardous interactions are blocked entirely: TNT, TNT minecarts, anchors, lava, flint and steel, end crystals, and similar grief tools.