Runes
Runes are mob drops that either grant passive effects while in inventory or act as rare crafting materials.
Quick Summary
- Runes only drop from mobs killed by a player.
- Keep runes in your inventory to activate them.
- Runes cannot be stored in bundles.
- Looting and Rune Multiplier events both increase drop chance.
Unlock Phases
- Season start:
Corrupted Mob Soul RuneandSevered Mob Heart Runecan already drop. - Week 1 (
SeasonStart + 7 days): full passive rune pool + special runes unlock.
Activation Rules
- Inventory runes apply effects while carried (main inventory/hotbar/offhand).
- Effect refresh task runs every 199 ticks (about 10 seconds).
- If multiple runes give the same potion effect, the strongest tier is used.
- Runes found inside bundles are automatically removed and returned to normal inventory/drop flow.
Bedrock Visual Note
- On Bedrock, some rune effects may not always show clear visual indicators (for example, Luck, Saturation, etc.).
- This is a client limitation.
- Effects still apply correctly server-side.
Dolphins Grace Runeis temporarily vaulted and currently cannot drop or appear in/runes.
Drop Formula
Per eligible mob kill, rune drop chance is:
effectiveChance = min(1.0, baseChance * (1 + 0.10 * lootingLevel) * runeMultiplier)
baseChanceis the rune's built-in drop rate.lootingLevelis your weapon Looting enchant level.runeMultiplieris the active server rune event multiplier (1.0default,2.0or1.5during events).
Guaranteed First Drop (Most Runes)
Most passive/special runes track eligible kills and guarantee your first copy after enough kills.
Required kills use:
requiredKills = ceil( ln(epsilon) / ln(1 - baseChance) )
epsilondefaults to0.05(5%).- This means at most ~5% of players should still have zero drops by that kill count.
- Guarantee is first drop only. After first drop, normal RNG is used.
Runes with no guaranteed first drop:
- Corrupted Mob Soul Rune
- Severed Mob Heart Rune
- Power Stick Rune
Rune Multiplier Schedule
- Every Wednesday: Rune Multiplier is active for 24h at x2.0.
- Some Sundays after progression milestones: Rune Multiplier is active for 24h at x1.5.
Milestone Sundays are tied to:
- Custom Items + Runes release
- End opening
- Monstrous Gauntlet week
Season-Start Crafting Runes
| Rune | Drop Source | Base Chance | Use | Guaranteed First Drop |
|---|---|---|---|---|
| Corrupted Mob Soul Rune | Any mob | 0.4% (1 in 250) | Extra Heart recipe | No |
| Severed Mob Heart Rune | Any mob | 0.2% (1 in 500) | Extra Heart recipe | No |
Week-1 Passive and Special Runes
| Rune | Drop Source | Base Chance | Effect | Runtime | Guaranteed First Drop |
|---|---|---|---|---|---|
| Bad Omen Rune | Vindicator | 1 in 200 | Bad Omen I | 10s, refreshes | Yes |
| Bad Omen Rune II | Vindicator | 1 in 400 | Bad Omen II | 10s, refreshes | Yes |
| Bad Omen Rune III | Vindicator | 1 in 600 | Bad Omen III | 10s, refreshes | Yes |
| Bad Omen Rune IV | Vindicator | 1 in 800 | Bad Omen IV | 10s, refreshes | Yes |
| Bad Omen Rune V | Vindicator | 1 in 1000 | Bad Omen V | 10s, refreshes | Yes |
| Conduit Power Rune | Drowned | 1 in 1250 | Conduit Power | 10s, refreshes | Yes |
| Fire Resistance Rune | Blaze | 1 in 600 | Fire Resistance | 10s, refreshes | Yes |
| Haste Rune | Silverfish | 1 in 500 | Haste I | 10s, refreshes | Yes |
| Haste Rune II | Silverfish | 1 in 1000 | Haste II | 10s, refreshes | Yes |
| Hero of the Village Rune | Ravager | 1 in 50 | Hero of the Village I | 10s, refreshes | Yes |
| Hero of the Village Rune II | Ravager | 1 in 100 | Hero of the Village II | 10s, refreshes | Yes |
| Jump Boost Rune | Slime | 1 in 500 | Jump Boost I | 10s, refreshes | Yes |
| Jump Boost Rune II | Slime | 1 in 1000 | Jump Boost II | 10s, refreshes | Yes |
| Luck Rune | Vex | 1 in 100 | Luck | 10s, refreshes | Yes |
| Saturation Rune | Hoglin | 1 in 300 | Saturation | 0.1s pulse every refresh cycle | Yes |
| Slow Falling Rune | Phantom | 1 in 75 | Slow Falling | 10s, refreshes | Yes |
| Speed Rune | Pillager | 1 in 500 | Speed I | 10s, refreshes | Yes |
| Speed Rune II | Pillager | 1 in 1000 | Speed II | 10s, refreshes | Yes |
| Strength Rune | Piglin Brute | 1 in 200 | Strength I | 6s, refreshes | Yes |
| Strength Rune II | Piglin Brute | 1 in 400 | Strength II | 6s, refreshes | Yes |
| Water Breathing Rune | Polar Bear | 1 in 75 | Water Breathing | 10s, refreshes | Yes |
| Dragon Rune | Ender Dragon | 5% (1 in 20) | Infinite elytra durability while carried | Passive | Yes |
Week-1 Crafting Rune
| Rune | Drop Source | Base Chance | Use | Guaranteed First Drop |
|---|---|---|---|---|
| Power Stick Rune | Any mob | 1 in 10000 | Lifesteal Stick recipe | No |