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Runes

Runes are mob drops that either grant passive effects while in inventory or act as rare crafting materials.

Quick Summary

  • Runes only drop from mobs killed by a player.
  • Keep runes in your inventory to activate them.
  • Runes cannot be stored in bundles.
  • Looting and Rune Multiplier events both increase drop chance.
  • Rune drops now use scaling RNG: going dry raises your current chance until that rune drops.

Unlock Phases

  1. Season start: Corrupted Mob Soul Rune and Severed Mob Heart Rune can already drop.
  2. Week 1 (SeasonStart + 7 days): full passive rune pool + special runes unlock.

Activation Rules

  • Inventory runes apply effects while carried (main inventory/hotbar/offhand).
  • Effect refresh task runs every 199 ticks (about 10 seconds).
  • If multiple runes give the same potion effect, the strongest tier is used.
  • Potion Extender runes do not grant a potion effect by themselves. They extend a matching active potion effect by 3 seconds every refresh cycle.
  • Potion Extender runes only extend normal potion effects that are already active at the same effect level; they do not refresh effects created by other runes.
  • Runes found inside bundles are automatically removed and returned to normal inventory/drop flow.

Bedrock Visual Note

  • On Bedrock, some rune effects may not always show clear visual indicators (for example, Luck, Saturation, etc.).
  • This is a client limitation.
  • Effects still apply correctly server-side.
  • Dolphins Grace Rune is temporarily vaulted and currently cannot drop or appear in /runes.
  • Dolphins Grace Potion Extender Rune can still drop; it only extends Dolphins Grace from another source.

Drop Formula and Scaling RNG

Per eligible mob kill, the flat rune chance starts as:

flatChance = min(1.0, baseChance * (1 + 0.10 * lootingLevel) * runeMultiplier)

  • baseChance is the rune's built-in drop rate.
  • lootingLevel is your weapon Looting enchant level.
  • runeMultiplier is the active server rune event multiplier (1.0 default, 2.0 or 1.5 during events).

Scaling RNG then uses that flat chance to set your current roll chance for each rune:

  • Your current chance starts lower than the flat rate.
  • Each eligible kill without that rune increases your current chance.
  • When that rune drops, its dry streak resets.
  • The long-term average stays close to the listed flat rate, but long dry streaks are less punishing.
  • /runes shows both your current chance and the flat rate for each rune, using the Looting level on the item in your main hand.

Rune Multiplier Schedule

  • Every Wednesday: Rune Multiplier is active for 24h at x2.0.
  • Some Sundays after progression milestones: Rune Multiplier is active for 24h at x1.5.

Milestone Sundays are tied to:

  • Custom Items + Runes release
  • End opening
  • Monstrous Gauntlet week

Season-Start Crafting Runes

RuneDrop SourceBase ChanceUseScaling RNG
Corrupted Mob Soul RuneAny mob0.4% (1 in 250)Extra Heart recipeYes
Severed Mob Heart RuneAny mob0.2% (1 in 500)Extra Heart recipeYes

Week-1 Passive and Special Runes

RuneDrop SourceBase ChanceEffectRuntimeScaling RNG
Bad Omen RuneVindicator1 in 200Bad Omen I10s, refreshesYes
Bad Omen Rune IIVindicator1 in 400Bad Omen II10s, refreshesYes
Bad Omen Rune IIIVindicator1 in 600Bad Omen III10s, refreshesYes
Bad Omen Rune IVVindicator1 in 800Bad Omen IV10s, refreshesYes
Bad Omen Rune VVindicator1 in 1000Bad Omen V10s, refreshesYes
Conduit Power RuneDrowned1 in 1250Conduit Power10s, refreshesYes
Absorption Potion Extender RuneShulker1 in 500Extends active Absorption I+3s every refresh cycleYes
Dolphins Grace Potion Extender RuneGuardian1 in 100Extends active Dolphins Grace I+3s every refresh cycleYes
Fire Resistance RuneBlaze1 in 600Fire Resistance10s, refreshesYes
Glowing Potion Extender RuneIllusioner1 in 300Extends active Glowing I+3s every refresh cycleYes
Haste RuneSilverfish1 in 500Haste I10s, refreshesYes
Haste Rune IISilverfish1 in 1000Haste II10s, refreshesYes
Hero of the Village RuneRavager1 in 50Hero of the Village I10s, refreshesYes
Hero of the Village Rune IIRavager1 in 100Hero of the Village II10s, refreshesYes
Health Boost Potion Extender RuneRavager1 in 500Extends active Health Boost I+3s every refresh cycleYes
Hero of the Village III Potion Extender RuneRavager1 in 150Extends active Hero of the Village III+3s every refresh cycleYes
Hero of the Village IV Potion Extender RuneRavager1 in 200Extends active Hero of the Village IV+3s every refresh cycleYes
Hero of the Village V Potion Extender RuneRavager1 in 250Extends active Hero of the Village V+3s every refresh cycleYes
Invisibility Potion Extender RuneWitch1 in 500Extends active Invisibility I+3s every refresh cycleYes
Jump Boost RuneSlime1 in 500Jump Boost I10s, refreshesYes
Jump Boost Rune IISlime1 in 1000Jump Boost II10s, refreshesYes
Luck RuneVex1 in 100Luck10s, refreshesYes
Raid Omen Potion Extender RuneVindicator1 in 200Extends active Raid Omen I+3s every refresh cycleYes
Raid Omen II Potion Extender RuneVindicator1 in 400Extends active Raid Omen II+3s every refresh cycleYes
Raid Omen III Potion Extender RuneVindicator1 in 600Extends active Raid Omen III+3s every refresh cycleYes
Raid Omen IV Potion Extender RuneVindicator1 in 800Extends active Raid Omen IV+3s every refresh cycleYes
Raid Omen V Potion Extender RuneVindicator1 in 1000Extends active Raid Omen V+3s every refresh cycleYes
Regeneration Potion Extender RuneWitch1 in 500Extends active Regeneration I+3s every refresh cycleYes
Regeneration II Potion Extender RuneWitch1 in 1000Extends active Regeneration II+3s every refresh cycleYes
Resistance Potion Extender RuneShulker1 in 500Extends active Resistance I+3s every refresh cycleYes
Saturation RuneHoglin1 in 300Saturation0.1s pulse every refresh cycleYes
Slow Falling RunePhantom1 in 75Slow Falling10s, refreshesYes
Speed RunePillager1 in 500Speed I10s, refreshesYes
Speed Rune IIPillager1 in 1000Speed II10s, refreshesYes
Strength RunePiglin Brute1 in 200Strength I6s, refreshesYes
Strength Rune IIPiglin Brute1 in 400Strength II6s, refreshesYes
Strength II Potion Extender RunePiglin Brute1 in 400Extends active Strength II+3s every refresh cycleYes
Trial Omen Potion Extender RuneBreeze1 in 200Extends active Trial Omen I+3s every refresh cycleYes
Trial Omen II Potion Extender RuneBreeze1 in 400Extends active Trial Omen II+3s every refresh cycleYes
Trial Omen III Potion Extender RuneBreeze1 in 600Extends active Trial Omen III+3s every refresh cycleYes
Trial Omen IV Potion Extender RuneBreeze1 in 800Extends active Trial Omen IV+3s every refresh cycleYes
Trial Omen V Potion Extender RuneBreeze1 in 1000Extends active Trial Omen V+3s every refresh cycleYes
Water Breathing RunePolar Bear1 in 75Water Breathing10s, refreshesYes
Dragon RuneEnder Dragon5% (1 in 20)Infinite elytra durability while carriedPassiveYes

Week-1 Crafting Rune

RuneDrop SourceBase ChanceUseScaling RNG
Power Stick RuneAny mob1 in 10000Lifesteal Stick recipeYes