Seasonal Events
This page covers the season event system and links to detailed subpages.
Season Structure
- Every season runs for 28 days (4 weeks).
- The season ends with Final Fight at
SeasonStart + 28 days. - The next season starts 1 week after Final Fight.
Use /season in-game for live dates in server time.
Timezone and Timing Rules
- Event timing uses the server timezone (
America/New_Yorkby default). - Most scheduled milestones trigger at 12:00 PM (noon) in that timezone.
- Discord scheduled-event times are auto-corrected when mismatches are detected (for example DST/manual drift corrections).
- Duplicate Discord event entries for the same title/date are auto-cleaned to reduce confusion.
- Standard warning schedule for most events:
- 24 hours before
- 10 minutes before
- Server Opening warning schedule:
- 3 days before
- 1 day before
- 10 minutes before
Core Milestones
- Server Opening:
SeasonStart - Custom Items + Runes Release:
SeasonStart + 7 days - End Opens:
SeasonStart + 14 days - Monstrous Gauntlet: week 3 Saturday (4-hour window)
- Final Fight:
SeasonStart + 28 days(60s pre-live, up to 150-minute escalation) - Next Season Start:
FinalFight + 7 days
Weekly Rotation (Standard)
- Monday: Exact Tracking Day (24h)
- Tuesday: No Tracking Day (24h)
- Wednesday: Rune Multiplier (24h, x2.0)
- Thursday: Exact Tracking Day (24h)
- Friday: No Tracking Day (24h)
- Saturday: Featured slot (Gauntlet in week 3)
- Sunday: Additional Rune Multiplier windows (x1.5) after key progression anchors
Event Subpages
- Server Opening
- Custom Items + Runes Release
- End Opens
- Exact Tracking Day
- No Tracking Day
- Rune Multiplier
- Monstrous Gauntlet
- Final Fight
Useful Event Commands
/seasonfor the current timeline/trackfor tracking-day behavior/gauntletduring Gauntlet windows (register,join,leave,info)/hideduring active Final Fight/recipesand/runesafter unlock week