Skip to main content

Final Fight

Final Fight is the season-ending elimination event that decides the winner.

Timing

  • Trigger: SeasonStart + 28 days (server-time noon schedule).
  • The fight starts with a 60-second pre-live countdown.
  • Live timeline is designed around a 150-minute (2h30m) escalation.

Entry and Eligibility

  • Minimum playtime to stay eligible: 3 hours.
  • Late-join cutoff: 30 minutes after event start.
  • Joining after cutoff without prior eligibility disqualifies you.

Disconnect / Rejoin Rules

  • Per-disconnect grace: 3 minutes.
  • Total offline budget during fight: 6 minutes.
  • Budget resets after 10 minutes back online.
  • Exceeding budget disqualifies you.

Core Arena Rules

  • Start radius: 150.
  • Border shrink pace: 1 block per minute.
  • Target sudden-death radius: 5.
  • Portals and End gateways are blocked.
  • Elytra use is blocked and elytra can be stripped.
  • Pearls outside arena bounds are blocked.
  • The center End portal is continuously sealed.

Damage Scaling

  • Damage scaling applies through the live phase.
  • Formula target is +1% damage per live minute (capped at +150%).
  • Effective multiplier is 1.00 + bonusPercent / 100.

Sudden Death

At 2h30m live time:

  • Arena collapses to radius 5.
  • Barrier floor rises toward the final platform.
  • Players are invulnerable while the barrier is lifting.
  • When rise completes:
    • invulnerability is removed
    • final-stage platform combat begins
    • blocks in the final-stage box instant-break (bedrock excluded)
    • damage scaling continues

Identity Masking and /hide

During active Final Fight in the fight world:

  • /hide on enables personal masking
  • /hide off disables personal masking
  • /hide toggle switches state
  • /hide status shows current state

Spectator Lockdown

Spectators in the Final Fight world are blocked from inventory/drop/interact actions to prevent interference.

Elimination and Win Condition

  • Death eliminates participants from winner eligibility.
  • Eliminated players move to spectator flow.
  • Last eligible survivor wins.
  • If no eligible participants remain, the event ends without a winner.

Useful Commands

  • /hide for masking control
  • /season for timeline and next-season timing