Final Fight
Final Fight is the season-ending elimination event that decides the winner.
Timing
- Trigger:
SeasonStart + 28 days(server-time noon schedule). - The fight starts with a 60-second pre-live countdown.
- Live timeline is designed around a 150-minute (2h30m) escalation.
Entry and Eligibility
- Minimum playtime to stay eligible: 3 hours.
- Late-join cutoff: 30 minutes after event start.
- Joining after cutoff without prior eligibility disqualifies you.
Disconnect / Rejoin Rules
- Per-disconnect grace: 3 minutes.
- Total offline budget during fight: 6 minutes.
- Budget resets after 10 minutes back online.
- Exceeding budget disqualifies you.
Core Arena Rules
- Random start and late-join spawns stay within about 50 blocks of center.
- Players are spread across safer surface spawn points when the fight begins or late-join into the arena instead of being stacked tightly at one start location.
- Spawn selection now favors clearer surface areas so players are less likely to appear on awkward or unsafe terrain.
- Border shrink pace: 1 block per minute.
- Rising floor pace during live phase: about 1 Y-level per minute.
- Target sudden-death radius: 5.
- Portals and End gateways are blocked.
- Elytra use is blocked and elytra can be stripped.
- Teleports are clamped to valid arena space during the event so players are less likely to end up outside intended fight bounds.
- The center End portal is continuously sealed.
Damage Scaling
- Damage scaling applies through the live phase.
- Formula target is +1% damage per live minute (capped at +150%).
- Effective multiplier is
1.00 + bonusPercent / 100. - The Final Fight boss bar shows the current live damage bonus so you can track how hard the arena is scaling without running any command.
Sudden Death
At 2h30m live time:
- Arena collapses to radius 5.
- Barrier floor continues rising toward the final platform.
- Players are invulnerable while the barrier is lifting.
- When rise completes:
- invulnerability is removed
- final-stage platform combat begins
- blocks in the final-stage box instant-break (bedrock excluded)
- damage scaling continues
Identity Masking and /hide
During active Final Fight in the fight world:
- Anonymous mode is enforced by default for fairness.
- When anonymous mode is enforced, other players only see masked equipment details instead of your real item names or cosmetic glint.
/hideis normally disabled while the fight is active, so players cannot freely reveal themselves mid-fight.- If staff temporarily re-enable
/hideduring an active fight, your usual/hide on,/hide off,/hide toggle, and/hide statusoptions work again until it is locked back down.
Spectator Lockdown
Spectators in the Final Fight world are blocked from inventory/drop/interact actions to prevent interference.
- Eliminated players and other spectators should stay in spectator mode reliably instead of dying again in the arena.
- Spectators who fall into the void or otherwise end up out of position are returned to the spectator area instead of being treated like active fighters.
Elimination and Win Condition
- Death eliminates participants from winner eligibility.
- Eliminated players move to spectator flow.
- Last eligible survivor wins.
- If no eligible participants remain, the event ends without a winner.
Useful Commands
/hidefor masking control/seasonfor timeline and next-season timing
Spectator Nametags
- During active Final Fight, vanilla nametags are hidden by default for spectators in the fight world to preserve anonymity.
- Players with godvision can still see nametags while godvision is active.