Monstrous Gauntlet
Monstrous Gauntlet is a cooperative PvE wave event with protected deaths and per-wave reward races.
Event Window
- Standard schedule: week 3 Saturday.
- Standard runtime window: 4 hours.
Player Commands
/gauntlet registerto pre-register for auto-teleport/gauntlet unregisterto cancel pre-registration/gauntlet jointo enter while active/gauntlet leaveto return to saved pre-event location/gauntlet infofor current wave/reward status
Join Rules
- You cannot join while combat-tagged.
- Mid-event joining is allowed while active.
- Pre-registered players are auto-joined shortly after event start.
Arena and World Rules
- Dedicated gauntlet world is generated as AMPLIFIED terrain.
- PvP is disabled in the arena.
- Block place/break is disabled in the arena.
- Item durability loss is cancelled in the arena.
- Lava/fire/hot-floor damage to players is cancelled in the arena.
- Keep-inventory and immediate-respawn behavior are enforced.
Death Protection
Gauntlet deaths are protected:
- inventory kept
- drops cleared
- XP loss prevented
- gauntlet death-stat inflation rolled back
Wave System (Default Config Values)
- Total rounds: 10
- Initial delay before wave 1: 10s
- Round timer: 150s
- Intermission: 25s
- Base mobs in wave 1: 12
- Mob-count growth per round: +40% of base
- Mob attribute scaling per round: +0.25
Mob Pool Behavior
- Base hostile pool is extended by rune-specific explicit mob sources.
- This means gauntlet can include extra mob types tied to active rune drop sources.
- Mobs are tethered/retargeted to keep the fight active inside the arena border.
Rewards
- Top damage player each wave gets 1 random custom item.
- Reward source is the active craftable custom-item pool.
- Reward cap defaults to 10 (and is clamped to at least total rounds).
Recovery and Persistence
- Your pre-gauntlet position is saved and restored on leave/end.
- Restore points are persisted, so reconnect/rejoin recovery is more reliable.
- If you disconnect while participating,
/gauntlet joinreturns you to the session while active.
HUD and Broadcasts
- Sidebar scoreboard (if scoreboards are enabled in your settings)
- Regular status broadcasts (if event broadcasts are enabled)
/gauntlet infosnapshot- Pre-event reminder broadcasts are scheduled automatically (default: starts 12h before, repeats every 30 minutes) and stop once Gauntlet starts.